Package-level declarations
Types
Fired when a clip chain is finished.
Fired in Dungeon.onChat when the "> EXTRA STATS <" message is received.
Posted in MapUpdate.updateRooms right before the state of a Tile is changed. The old state is still contained in tile as Tile.state.
Fired when a secret is picked up in dungeons. Currently gets fired whenever SecretChime plays its sound.
Fired when an entity is removed from the world.
Gets fired right before the momentum of an S27 is handled by the net handler.
This event is mixed in to fire before the vanilla key binds are evaluated. The forge event fires after those.
This event is mixed in to fire before the vanilla key binds are evaluated. The forge event fires after those.
Fired in Dungeon.onTick whenever the room is changed.
Gets called upon receiving a S08PacketPlayerPosLook packet