DungeonRoomStateChangeEvent

class DungeonRoomStateChangeEvent(val tile: Tile, val newState: RoomState) : Event

Posted in MapUpdate.updateRooms right before the state of a Tile is changed. The old state is still contained in tile as Tile.state.

Constructors

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Functions

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open fun getListenerList(): ListenerList
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open fun getPhase(): EventPriority?
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open fun hasResult(): Boolean
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open fun isCancelable(): Boolean
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open fun setPhase(@Nonnull value: EventPriority)

Properties

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var result: Event.Result
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val tile: Tile