PlaySoundEventPre

class PlaySoundEventPre(val p_sound: ISound) : Event

Constructors

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fun PlaySoundEventPre(p_sound: ISound)

Functions

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open fun getListenerList(): ListenerList
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open fun getPhase(): EventPriority?
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open fun hasResult(): Boolean
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open fun isCancelable(): Boolean
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open fun setPhase(@Nonnull value: EventPriority)

Properties

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val p_sound: ISound
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var result: Event.Result