PositionUpdateEvent

open class PositionUpdateEvent(var x: Double, var y: Double, var z: Double, var yaw: Float, var pitch: Float, var onGround: Boolean, var sprinting: Boolean, var sneaking: Boolean) : Event

Constructors

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fun PositionUpdateEvent(x: Double, y: Double, z: Double, yaw: Float, pitch: Float, onGround: Boolean, sprinting: Boolean, sneaking: Boolean)

Types

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class Post(var x: Double, var y: Double, var z: Double, var yaw: Float, var pitch: Float, var onGround: Boolean, var sprinting: Boolean, var sneaking: Boolean) : PositionUpdateEvent
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class Pre(var x: Double, var y: Double, var z: Double, var yaw: Float, var pitch: Float, var onGround: Boolean, var sprinting: Boolean, var sneaking: Boolean) : PositionUpdateEvent

Functions

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open fun getListenerList(): ListenerList
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open fun getPhase(): EventPriority?
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open fun hasResult(): Boolean
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open fun isCancelable(): Boolean
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open fun setPhase(@Nonnull value: EventPriority)

Properties

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var result: Event.Result
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var x: Double
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var y: Double
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var yaw: Float
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var z: Double

Inheritors

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