RenderLivingEntityEvent

class RenderLivingEntityEvent(var entity: EntityLivingBase, var p_77036_2_: Float, var p_77036_3_: Float, var p_77036_4_: Float, var p_77036_5_: Float, var p_77036_6_: Float, var scaleFactor: Float, var modelBase: ModelBase) : Event

Constructors

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fun RenderLivingEntityEvent(entity: EntityLivingBase, p_77036_2_: Float, p_77036_3_: Float, p_77036_4_: Float, p_77036_5_: Float, p_77036_6_: Float, scaleFactor: Float, modelBase: ModelBase)

Functions

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open fun getListenerList(): ListenerList
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open fun getPhase(): EventPriority?
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open fun hasResult(): Boolean
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open fun isCancelable(): Boolean
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open fun setPhase(@Nonnull value: EventPriority)

Properties

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var entity: EntityLivingBase
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var modelBase: ModelBase
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var result: Event.Result
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