RoomChangeEvent

class RoomChangeEvent(val newRoomPair: Pair<Room, Int>?, val oldRoomPair: Pair<Room, Int>?) : Event

Fired in Dungeon.onTick whenever the room is changed.

Constructors

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fun RoomChangeEvent(newRoomPair: Pair<Room, Int>?, oldRoomPair: Pair<Room, Int>?)

Functions

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open fun getListenerList(): ListenerList
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open fun getPhase(): EventPriority?
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open fun hasResult(): Boolean
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open fun isCancelable(): Boolean
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open fun setPhase(@Nonnull value: EventPriority)

Properties

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var result: Event.Result