QOL

object QOL : Module

Collection of general qol features.

Author

Aton

Functions

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fun addSettings(vararg setArray: Setting<*>)

Adds all settings in the input to the settings field of the module. This is required for saving and loading these settings to / from a file. Keep in mind, that these settings are passed by reference, which will get lost if the original setting is reassigned.

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Called by the EntityRendererMixin when it redirects the blindness check.

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Referenced in the EntityPlayer Mixin to determine whether the head in block should be forced to be false. This affects the perspective toggle in a block, the overlay and suffocation damage.

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Referenced by the CarpetMixin to determine whether the bounding box should be set to 0.

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Triggers the module initialization.

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Loads self registering elements of the module such as hud elements.

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Referenced by the PaneMixin to determine whether the collision box should be shrunk.

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open fun onDisable()

This method is run whenever the module is disabled.

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open fun onEnable()

This method is run whenever the module is enabled.

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open fun onInitialize()

This method will be run on the FMLLoadCompleteEvent on game startup after the config is loaded.

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open fun onKeyBind()

This method is run whenever the key-bind for the Module is pressed.

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Referenced by the EntityPlayerSPMixin to determine whether the player should be pushed out of a block

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fun <K : Setting<*>> register(setting: K): K

Registers the setting to this Module. This will make the setting appear in the GUI and save to the config. The following is an example of how it can be used to define a setting for a module.

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Referenced by the ItemRenderer Mixin to determine whether the fire overlay should be rendered.

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fun toggle()

Will toggle the module.

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operator fun <K : Setting<*>> K.unaryPlus(): K

Overloads the unaryPlus operator for Setting classes to register them to the module. The following is an example of how it can be used to define a setting for a module.

Properties

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A description of the module and its usage that is shown in the Advanced GUI.

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Do NOT set this value directly, use toggle() instead!

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Key code of the corresponding key bind. Mouse binds will be negative: -100 + mouse button. This is the same way as minecraft treats mouse binds.

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const val maxCoord: Float = 0.5455f
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const val minCoord: Float = 0.446f
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