Inv Actions
Module aimed to allow for as much actions from the inventory as possible without flagging.
Author
Aton
Functions
Adds all settings in the input to the settings field of the module. This is required for saving and loading these settings to / from a file. Keep in mind, that these settings are passed by reference, which will get lost if the original setting is reassigned.
Triggers the module initialization.
Loads self registering elements of the module such as hud elements.
This method will be run on the FMLLoadCompleteEvent on game startup after the config is loaded.
Render then mouse cursor if it is grabbed. and Handle Movement.
Render the Auto Kb indicator and the cursor. This will only be called when the gui is not hidden.
Called by the entity renderer mixin to determine whether the mouse input should rotate the screen
Called by the Minecraft Mixin to determine whether the cursor should be ungrabbed for the gui.