Entity Renderer Mixin
EntityRenderer is the class which dispatches all rendering actions.
It also handles things like setting up the camera and effects. Entities are rendered in RenderGlobal.
The mixins in here are used for FreeCam, Camera, ChestEsp, QOL, InvActions.Author
Aton
Functions
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Used to enable the camera to clip though walls in third person view.
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Used to signal that the world rendering process is done.
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Redirects the camera orientation to be used to only orient the camera without rotating the player characters head.
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Used to signal that the world rendering process is starting.
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Used to prevent the blindness effect from rendering.
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Overrides the flag which prevents the camera from moving when in a gui.
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open fun tweakMouseOver(instance: WorldClient, entity: Entity, axisAlignedBB: AxisAlignedBB, predicate: Predicate<Entity>): List<Entity>
Ensures that the player cannot interact with their own character when in Freecam.
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Tweak the renderViewEntity for FreeCam.
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Tweak the renderViewEntity for FreeCam.
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Adjust what the player is looking at when in Freecam.
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Tweaks the third person view distance of the camera.
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Tweaks the third person view distance of the camera.