Package-level declarations
Types
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abstract class Module(name: String, keyCode: Int = Keyboard.KEY_NONE, category: Category = Category.MISC, toggled: Boolean = false, settings: ArrayList<Setting<*>> = ArrayList(), description: String = "")
Annotate with AlwaysActive to have a Module always registered to the Event Bus regardless of the Module being enabled.
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object ModuleManager
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Annotate your HUDElements with this to register them.
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Module classes with this annotation will automatically get loaded on game launch. They do not have to be within ModuleManager.modules.