XRay

object XRay : Module

A module with the aim of allowing the player to see obstructed blocks.

Author

Aton

See also

Functions

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fun addSettings(vararg setArray: Setting<*>)

Adds all settings in the input to the settings field of the module. This is required for saving and loading these settings to / from a file. Keep in mind, that these settings are passed by reference, which will get lost if the original setting is reassigned.

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fun getBlockAlpha(state: IBlockState): Int
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Triggers the module initialization.

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Loads self registering elements of the module such as hud elements.

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fun modifyRenderdSideHook(block: Block, returnValue: Boolean): Boolean

Reveal obstructed blocks for the XRay.

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open override fun onDisable()

This method is run whenever the module is disabled.

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open override fun onEnable()

This method is run whenever the module is enabled.

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open fun onInitialize()

This method will be run on the FMLLoadCompleteEvent on game startup after the config is loaded.

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open fun onKeyBind()

This method is run whenever the key-bind for the Module is pressed.

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fun <K : Setting<*>> register(setting: K): K

Registers the setting to this Module. This will make the setting appear in the GUI and save to the config. The following is an example of how it can be used to define a setting for a module.

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fun toggle()

Will toggle the module.

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operator fun <K : Setting<*>> K.unaryPlus(): K

Overloads the unaryPlus operator for Setting classes to register them to the module. The following is an example of how it can be used to define a setting for a module.

Properties

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var alphaFloat: Float = 0.7f
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A description of the module and its usage that is shown in the Advanced GUI.

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Do NOT set this value directly, use toggle() instead!

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Key code of the corresponding key bind. Mouse binds will be negative: -100 + mouse button. This is the same way as minecraft treats mouse binds.

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