No Rotate
Functions
Adds all settings in the input to the settings field of the module. This is required for saving and loading these settings to / from a file. Keep in mind, that these settings are passed by reference, which will get lost if the original setting is reassigned.
Triggers the module initialization.
Loads self registering elements of the module such as hud elements.
This method will be run on the FMLLoadCompleteEvent on game startup after the config is loaded.
Intercepts the teleport packet and preforms custom handling of the packet if conditions are met. When custom teleport handling is performed the event gets cancelled which prevents the vanilla mc processing the packet. This must not receive cancelled events, so that if different handling is implemented somewhere else this one can be cancelled and only one will activate.