HUDRender Utils
object HUDRenderUtils
A Collection of methods for rendering 2D Objects in orthographic projection for the HUD or for a gui.
Coordinate space
The coordinate space used by the methods here sees the top left corner of your window as the origin 0,0. The x-axis is pointing towards the right of the screen. and the y-axis is pointing downwards.
Heavily based on the rendering for Funny Map by Harry282.
Author
Aton
Functions
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Renders the player heads for funny map. Has the scaling directly integrated.
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Disables the GL scissor test.
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Sets up a GL scissor test for the specified region of the screen.
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Sets up a GL scissor test for the specified region of the screen.