CarpetMixin

abstract class CarpetMixin : BlockMixin

Functions

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open fun addCollisionBoxesToList(worldIn: World, pos: BlockPos, state: IBlockState, mask: AxisAlignedBB, list: List<AxisAlignedBB>, collidingEntity: Entity)
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abstract fun setBlockBounds(minX: Float, minY: Float, minZ: Float, maxX: Float, maxY: Float, maxZ: Float)
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open fun setBounds(meta: Int, ci: CallbackInfo)