ItemRendererMixin

Functions

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open fun drinkTransform(clientPlayer: AbstractClientPlayer, partialTicks: Float, ci: CallbackInfo)
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open fun itemTransform(equipProgress: Float, swingProgress: Float, ci: CallbackInfo)
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open fun shouldRenderFireOverlay(instance: EntityPlayerSP): Boolean
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open fun useTransform(swingProgress: Float, ci: CallbackInfo)