RoomData

class RoomData(name: String = "Unknown", type: RoomType = RoomType.UNKNOWN)

This class is meant to offer a nice way to store dungeon room data, that can but does not have to be backed up by RoomConfigData from the dungeon scan.

Author

Aton

Constructors

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fun RoomData(configData: RoomConfigData)
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fun RoomData(name: String = "Unknown", type: RoomType = RoomType.UNKNOWN)

Properties

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val cores: List<Int>?
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val crypts: Int?
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var hasMimic: Boolean = false
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var maxSecrets: Int? = null
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var size: Int? = null
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